David Myers
Search for other papers by David Myers in
Current site
Google Scholar
Games are not designer intentions
in Games are not
Abstract only
Log-in for full text

A fundamental misconception concerning games is that games are communicative -- much like language is communicative -- conveying an intentional message from game designer to game player. This misconception is oft championed by those who wish to position games and game play as rhetorical tools with persuasive consequences. Yet this misconception does not fare well in confrontation with the irascible and paradoxical nature of games and game play. Game rules tend to undermine and subvert intentional game design, and game players tend to prioritize and exhibit expressive play that undermines and subverts any supposed communicative intent of game designers.

  • Collapse
  • Expand

Games are not

The difficult and definitive guide to what video games are


All Time Past Year Past 30 Days
Abstract Views 109 24 3
Full Text Views 2 2 0
PDF Downloads 4 4 0