David Myers
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Games are not commodities
in Games are not
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As digital games and game play have become increasingly popular and widespread, the products of digital games have become increasingly profitable, and digital game design has become increasingly influenced by the digital game industry. Given these circumstances, it is tempting to view digital games and game play as consumer products subject to conventional market forces of supply and demand. This chapter explains how digital games and game play avoid market valuations and how a lusory attitude, in particular, resists commodification.

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Games are not

The difficult and definitive guide to what video games are

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