More than a game

The computer game as fictional form

Author:
Barry Atkins
Search for other papers by Barry Atkins in
Current site
Google Scholar
PubMed
Close

This book is dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling. The book contains detailed discussion of narrative and realism in four of the most significant games of the last decade: ‘Tomb Raider’, ‘Half-Life’, ‘Close Combat’, and ‘Sim City’. It recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

  • Collapse
  • Expand

All of MUP's digital content including Open Access books and journals is now available on manchesterhive.

 

All Time Past Year Past 30 Days
Abstract Views 0 0 0
Full Text Views 6076 1080 191
PDF Downloads 4197 366 8