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Spencer J. Weinreich

Drawing on Maggie Kilgour’s dictum that the Gothic activates a dormant past with the power to harm the present, this article explores the early modern histories invoked by the Regnum Congo, a sixteenth-century account of Africa featured in H. P. Lovecraft’s cannibal story ‘The Picture in the House’. The Regnum Congo taps into Lovecraft’s racism, instantiating, within and beyond the story, the racial and cultural convergence he dreaded. The tale’s cannibal resembles the Africans depicted in the Regnum Congo to a striking degree, even as his reverence for the book colours his putative status as a puritan. Integrating the book itself into the analysis enables a reading of the tale’s controversial cataclysmic ending as oneof several exemplars of Jeffrey Andrew Weinstock’s ‘Gothic thing-power’, which disrupts subject/object boundaries. The multifarious histories summoned by ‘Picture’ reflect Lovecraft’s own ambivalence about the past, as well as the possibilities of attention to Gothic pasts.

Gothic Studies
Lovecraft‘s Sea Monsters
Antonio Alcalá González

This article proposes a nautical perspective as a new branch for Lovecraft studies. To achieve this, I analyse the irruption of monsters from sublime ocean depths in three sea stories of the author: Dagon, The Call of Cthulhu and The Shadow over Innsmouth. Lovecrafts particular method draws on the legacy left by Edgar Allan Poe in relation to horrors at the sea and by Arthur Machen and Algernon Blackwood in terms of presenting nature as the origin of undefeatable horrors. His style results in what I propose to call Lovecraft‘s nautical Gothic. In it, the arrival of monstrous sea entities horrifies his protagonists who, because of their encounters, must accept the minor role of humanity in the vastness of the natural order.

Gothic Studies

This book explores a number of Alan Moore's works in various forms, including comics, performance, short prose and the novel, and presents a scholarly study of these texts. It offers additional readings to argue for a politically charged sense of Moore's position within the Gothic tradition, investigates surreal Englishness in The Bojeffries Saga, and discusses the doppelganger in Swamp Thing and From Hell. Radical environmental activism can be conceived as a Gothic politics invoking the malevolent spectre of a cataclysmic eco-apocalypse. The book presents Christian W. Schneider's treatment of the apocalyptic in Watchmen and a reassessment of the significance of liminality from the Gothic tradition in V for Vendetta. It explores the relationship between Moore's work and broader textual traditions, placing particular emphasis on the political and cultural significance of intertextual relationships and adaptations. A historically sensitive reading of From Hell connects Moore's concern with the urban environment to his engagement with a range of historical discourses. The book elucidates Moore's treatment of the superhero in relation to key Gothic novels such as The Castle of Otranto and presents an analysis of the nexus of group politics and survival in Watchmen. The book also engages in Moore's theories of art, magic, resurrections, and spirits in its discourse A Small Killing, A Disease of Language, and the Voice of the Fire. It also explores the insight that his adaptations of H.P. Lovecraft, which are laced with heterocosms and bricolage, can yield for broader understandings of his forays into the occult.

Ranging across more than two centuries of literature, visual arts, and twentieth- and twenty-first-century visual media – television and video games – Gothic Dreams and Nightmares is an edited collection of twelve original chapters examining the compelling, much-overlooked subject of Gothic dreams and nightmares. Written by an international group of experts, including leading and lesser-known scholars, this interdisciplinary study promotes the reconsideration of the vastly under-theorised role of the subliminal in the Gothic. Beginning with an exploration of the varied intellectual and cultural matrices of the eighteenth- and nineteenth-century Gothic, and recognising the Gothic’s frequent oneiric inspiration, thematic focus, and atmospherics, a line of inspirational transmission and aesthetic experimentation with the subliminal – usually signposted by the artists themselves – is traced across two centuries. Gothic Dreams and Nightmares examines the range of literary forms and experimental aesthetics through which these phenomena were conceived – from Horace Walpole’s incorporation of Giovanni Battista Piranesi’s ‘sublime dreams’ in The Castle of Otranto into the early Gothic novel and Romantic poetry, through the paintings of Henry Fuseli and Francisco Goya and nineteenth-century British and European Gothic novels and short stories, into Surrealism and visual media. Remaining attentive to the cross-fertilisation between medical, philosophical, scientific, and psychological discourses about sleep and sleep disorders (parasomnias), and their cultural representations, these contributions consider Gothic dreams and nightmares in various national, cultural, and socio-historical contexts, engaging with questions of metaphysics, morality, rationality, consciousness, and creativity. This volume’s cross-disciplinary interrogations will have theoretical ramifications for Gothic, literary, and cultural studies more broadly.

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Heterocosms and bricolage in Moore’s recent reworkings of Lovecraft
Matthew J.A. Green

recite to make the thing fade away. Of course, one can’t be sure, but we can always take a chance. H.P. Lovecraft, ‘The Dunwich Horror’ 1 Might not the entire of Magic be described as traffic between That Which Is and That Which Is Not; between fact and fiction? If we are to speak of Magic as ‘The Art’, should we not also speak of Art

in Alan Moore and the Gothic Tradition
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H. P. Lovecraft and the cinema
Julian Petley

. Nyarlathotep . H. P. Lovecraft. Considering the immense impact of H. P. Lovecraft’s stories on modern culture, it might seem at first sight surprising how few of them have been filmed. Lovecraft wrote around sixty stories and three novellas, but only ten of these have served as the actual basis of feature films. Indeed, Dan O’Bannon has called Lovecraft ‘an unconquered film category

in Monstrous adaptations
Frankenstein meets H.P. Lovecraft’s ‘Herbert West – Reanimator’
Jeffrey Andrew Weinstock

? A similar set of questions underlies H.P. Lovecraft’s tongue-in-cheek twentieth-century reboot of Frankenstein , ‘Herbert West – Reanimator’. Written in six parts and published serially from February through July of 1922 in the amateur publication Home Brew , ‘Herbert West’ – Lovecraft’s first professional fiction publication, for which he was paid the whopping sum of $5.00 per episode – tells the story of monomaniacal medical student Herbert West’s attempts to develop a chemical formula that will return life to the dead. Together with

in Adapting Frankenstein
Angela Carter’s re-writing women’s fatal scripts from Poe and Lovecraft
Marie Mulvey-Roberts

Desire, disgust and dead women 183 9 Desire, disgust and dead women: Angela Carter’s re-writing women’s fatal scripts from Poe and Lovecraft Gina Wisker A ngela Carter’s writing is crucial to the rebirth of Gothic horror in the late twentieth century, and an impetus to read, or re-read, myth, fairy tale and the work of Edgar Allan Poe and H.P. Lovecraft – each significant, acknowledged influences. Carter’s work deconstructs the consistently replayed, cautionary narrative of myth and fairy tale in which (mainly young) women are first represented as objects

in The arts of Angela Carter
James Machin

H. P. Lovecraft is a Janus figure in the literature of the Gothic. His work looks back to the original Gothic novelists of the late eighteenth century, the Gothic literature of the nineteenth and Edgar Allan Poe’s associated innovations in the short story and is steeped in the tradition they established. Lovecraft’s fiction was also, however, coeval with modernism, and

in Graveyard Gothic
The transcendent Gothic unconscious in Bloodborne
James Aaron Green

becomes progressively interpolated by motifs, tensions, and narrative elements inspired by H. P. Lovecraft’s work. This chapter builds upon the emergent scholarship on Bloodborne (Hoedt; Langmead ; Stobbart) by examining the game’s depiction of dreams, nightmares, and altered states of consciousness. Its dream-like opening and the Blood Minister’s interpretive proposal are a cue for the primacy of the oneiric; I chart

in Gothic dreams and nightmares